About This Game SummaryLink is a strategy game with roguelike elements. Take control over group of soldiers trying to survive on the hostile, arctic planet. Can you survive until someone will come for rescue?PlotEvery single ship in our fleet suffered a breakdown almost at the same time. Was it a sabotage? Probably yes, but it doesn't matter right now. Few of us survived, we are trapped on this frozen, hellish planet. With every hour more and more of those alien scums are circling around our shelter. I don't know how long we can hold them back, but we won't go down cheaply. I never was a religious man, but if any god can hear me on this distant world and for some reasons decides to ignore my prayers, then after this shipwreck turn into my frozen grave, I will spit in his face.Main features:- Manage group of survivors, each of them will provide unique bonuses! - Upgrade your base. Build bedrooms, workshops, grow plants, make sure that all of the rooms are properly heated. Can you turn this shipwreck into full-fledged base? - Craft items, discover technologies, do everything it takes to survive! - Scavenge for resources and face swarms of extraterrestrial life forms in deep, turn based combat!- Unlock new characters for the future playthroughs! See you in frozen hell! 7aa9394dea Title: LinkGenre: Indie, RPG, StrategyDeveloper:Brainwashing GamesPublisher:Brainwashing GamesRelease Date: 22 Apr, 2016 Link Free Download This is a good little turn based survival strategy game. Expect to lose the first couple of times while you get the hang of it. In the end there are a variety of strategies to employ, and you need to constantly manage life\/heat\/food\/fuel\/rest to keep your colony running.BE WARNED: The game runs in a very small resolution and is not resizeable. I got the game on sale for $1, and for the price the small resolution did not bother me. But you should know this before you purchase, as if this is a deal breaker for you then you should stay away.Small resolution was not a dealbreaker for me, and I enjoyed the gameplay. 6\/10. TL:DR;This game is so horribly imbalanced to the point, where it is insulting BS. Also, no resolution change.Review:A promise of something, that could be a fantastic game, a survival against the cold, harsh alien world. We definitely need games like that, incorporating resource management, skill progression and turn based combat.Unfortunately this game isn't it. I will skip graphics and audio part. Graphics is 800x600 and attempts to switch to full screen will make this game unplayable. Audio is stock, but doesn't annoy.The real problem with this game is gameplay. Apparently, this game was not play-tested, or if it was, it was playtested by someone with a wciked sense of cruelty.You see, this title is one, total RNG bull\u2665\u2665\u2665\u2665. There is no difficulty setting - each and every game will see you fukked right up in the back end of your gastric system.Of course, challenging games can be fun, but in 'Link' this isn't even challenging. Let me show you what I mean.The rescue mission, lowest difficulty. Survivor starts at the exact opposite end of the map. Your guys rush to them, only to run out of stamina (it regenerates 1 point of stamina per turn, so if you have 5 max, you need 5 turns to regenerate it to max).You move your survivor towards rescue party. What happens? Lowest mob moves towards your survivor and kills it with two hits. Amazing. Or perhaps survivor spawned with a sniper rifle, in which case it may be the only character to survive, whereas your rescue crew will be ganbanged by 3 spiders.Seriously, there is no difficulty progression. Base attacks, the very first one, will pitch your tiny group of soldiers against a horde of 8-12 aliens, many of which will be top tier units capable of killing your soldier with ONE hit. Honestly? What was supposed to be a challenging fun, was revealed to be frustrating RNG hell. What else? Generic loot, limited skill choice and upgrades (for example you can only research one of four techs per branch, characters are limited to like 5 skills).Constantly growing threat level, even if all you do is just farming for food. Constantly dropping heat and stamina levels, heat drops even when a soldier sleeps (wtf?).This crap is really not worth playing. I say this with a heavy heart because I had expectations for this title.Unfortunately, this one is not a game to be lightly tossed aside. It is a game to be thrown away with great force - and with regret.. Quick, clever, and exceptionally brutal, this is a roguelike done right.Its interface is a bit cumbersome, showing its rpgmaker roots, and I'm pretty sure I heard a sound bite straight out of Chrono Trigger in the prologue, but the mechanical crunch is just as good as Endless Dungeon - only on a shoestring budget. If you're determined to explore the rpgmaker ghetto, this is one of the games that makes it worth the trip.Be prepared to spend your first few runs not really knowing why you failed. Don't sweat it. The learning curve is deep. Once you've got a handle on it, you'll feel like a genius.In the meantime, there is rather a lot of frozen tundra to die in and only a single oil drum fire to huddle around, so be prepared for a bit of a bumpy ride.. Can I really slate a game that cost me only \u20ac3.99?!? Well, here I go...I sort of feel sorry for the dev here as I've read a comment of his where he stated that a change in graphics\/resolution would require a whole re-write of the game engine. Well, he'd better get started on that re-write because without a change in the tiny resolution, sprites and UI he is simply wasting his time putting any more effort into this game: it won't sell. Graphics generally are not that important to me, but this looks like something that should be played on an Amiga 500 in 1994 with the old Philips Monitor, not a modern PC, where 1080p monitors are the norm...but perhaps the dev is actually coding this on an Amiga 500 with the old Philips monitor in 1994!In any case, the premise of the game is cool and I was digging the base building bit, which is reminiscent of the original UFO: Enemy Unknown base building mechanic: You build improvements in each square to provide resources for your guys etc...The tactical part of it is pretty ropey with zero difficulty curve. Perhaps I need to send all my guys out on the first mission? Generally, I just send one as it's the first mission, simply a scavenging hunt and that should be a breeze, right? Wrong. My soldier dude is no match for two little spiders, he can't kill a frickin' baby deer and he gets cold, weak and downright lazy after about 2 turns. Also, there seems to be no escape except to fight once an enemy is on the same square as your little dude. Not very tactical, is it?I want to like this game as I think there are some interesting ideas but it just comes off as too amateurish to warrant any more attention from me.Dear Dev, get a free version of Unity and realise your ambition for this game. There is definitely a good game in here and I'm sure there is a market for it, but it needs to have proper resolution scaling and some game balance.. TL;DR It's a cheaper small 'This War of Mine' with potentially deeper combat which in reality is not very interesting.I'll start with a deal breaker - it's unplayable due to screen resolution. Plays in tiny window and when scaling to full screen you have issues with mouse sensitivity. When it's fixed, it may become a nice game for a day or two. Base building mechanics - each turn you assign people to build new facilities and sustain life, heal etc.Tactics part - it's a simple TBS where you use explore map and use some abilities, and basically it's a risk assessment game as you may end up losing all your crew on an easy scavenging mission. Plays way too slow, it's not cool to go all the way back to starting square.. I like a lot this turn-based strategy game. Each turn, you choose an action for each crew member, you can: create a room in the base or craft something (weapon, armor), or help a character with low stats to stay alive, giving him (her) food, heat or health in the appropriate room, or pick a mission and send one or more characters outside to find resources (there are also other types of missions). During a mission, the characters explore a map and fight enemies in turn-based combat. It's cold, so they can't stay outside for too long. You have to manage the characters and the scarce resources, with the lurking menace of a base invasion that will happen in a determined number of turns. There are various strategies to try and things to learn, with rooms that can be upgraded and the characters who gain useful skills with experience. I like the retro pixel graphics. The interface reminds in some aspects a board game: in the base, to do an action, you slide a character token on a room and then make a choice in a menu. I appreciate this style and all works well so far. The tutorial teaches well the basics. In normal mode, you pick three goals (with various difficulty levels) and you succeed when you reach them. A successful run gives points to unlock more characters. So far, I played a few runs and I reached the easier goals. I will play more.. If low resolution graphics ruin a game for you, then don't buy this game.Otherwise it is a fun turn based resource management\/tactics game.+ lots of characters to unlock, which enable new strategies to try out+ nice low res graphics+ high replay value+ low price- resolution is fixed at 800x600,. very good game, with two seperate types of gameplay. The neat thing is though, at the start of each playthrough you get to set your own objectives from a list. The game ends when you meet the objectives, so you can design your own level of difficulty.In the base-building section you construct buildings. You have to worry about production, adjacency bonuses, and the balance between teching up and using what you have to produce items useful in the short term. Fun and interesting system with a couple little quirks, what gives it replayability is that you pick a crew of 3 people from a list of 20ish, and each has a special bonus. a number of the bonuses give a different room type which changes up optimal layouts, and presents interesting new design choices.In the exploration\/combat portion of the game you move around and fight hostile aliens. The system uses action points. Moving a square, attacking, and using a skill all simply cost 1 AP (although one or two skills cost 2 AP). The interesting wrinkle here is that you regenerate AP equal to your leftover AP from last turn (minimum 1) For example a starting character has a standard 5 AP. He can use two, and then refill to full. if he has to do something important he can use 3 (down to 2), and then refill back to 4. from there it is easy for him to just take one the next turn, or keep using 2 a turn at 4 instead of 5, so that first extra was just kinda borrowing. if something really bad happens and you need to use all 5, then you end up spending 3 turns recovering before you can do anything. Lord help you if something else attacks you while you recover.The tutorial doesn't cover enough (you level up by clicking the character's empty skill slot), the game sometimes crashes when loading a mission, I ran out of objectives to complete before I unlocked all the characters, and there are still a couple little typos, but overall I highly recomend this game. Highly addictive and quite refreshing. Good balance of base management and tactical combat. Fast playtroughs that make you want to play it all over again as soon as you finish your current again. Definitively worth the price tag, and more.. The game is bad, it seems that the devs didn't take the time to balance the game.Either that or they were aiming for really short play time.Enemies are overpowered with infinite ammo and in massive waves.While the enemy has it made, you have to balance your sleep and heat and still be able to get some sort of equipment to be able to stand a chance.If you want to experience what it is to start with all odds against you, buy it, else, FORGET ABOUT IT.
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